Passion and Grit Create a Work of Art


John Rodney Mullen (born August 17, 1966) is an American professional skateboarder, entrepreneur, inventor, and public speaker who practices freestyle and street skateboarding. He is widely considered the most influential street skater in the history of the sport, being credited for inventing numerous tricks, including the flatground ollie, kickflip, heelflip, impossible, and 360-flip. As a result, he has been called the “Godfather of Street Skateboarding.”

Wikipedia

Skateboarding: An Existential Art


Rodney Mullen (born August 17, 1966) is an American professional skateboarder, entrepreneur, inventor, and public speaker who practices freestyle and street skateboarding. He is widely considered the most influential street skater in the history of the sport, being credited for inventing numerous tricks, including the kickflip, heelflip, impossible, and 360-flip. As a result, he has been called the “Godfather of Street Skateboarding.”

Rodney Mullen won his first world skateboard championship at the age of 14; over the following decade, he won 35 out of 36 freestyle contests, thus establishing the most successful competitive run in the history of the sport. Over the following years, he turned from freestyle, translating his accumulated skills to a newer, different form of skateboarding.

Mullen has appeared in over 20 skateboarding videos and has co-authored an autobiography, entitled The Mutt: How to Skateboard and Not Kill Yourself, with writer Sean Mortimer.

– Wikipedia


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Video Games as Spiritual Activity

If we are in a general way permitted to regard human activity in the realm of the beautiful as a liberation of the soul, as a release from constraint and restriction, in short to consider that art does actually alleviate the most overpowering and tragic catastrophes by means of the creations it offers to our contemplation and enjoyment, it is the art of music which conducts us to the final summit of that ascent to freedom.

– Georg Wilhelm Friedrich Hegel

I’ve seen it in the passionate music and epic stories of Final Fantasy. I’ve seen it in the comradery of split-screen deathmatches in Goldeneye. I’ve seen it in the power struggles and great friendships of the silent Tibia. Hell, I’ve seen it in Guitar Hero. Playing (and creating) video games, in a similar sense to listening to (and creating) music, can be a unique way of letting the physical dissolve and allowing the spirit to flourish. It can show us who we are and what we are about on the most fundamental level.

In the world-historical sense, playing video games and skateboarding are utterly absurd activities. In a more subjective and, dare I say, eternal sense they can show us a glimpse of what it means to be human and how the human spirit transcends the purely physical.

How Video Games Satisfy Basic Human Needs

We must become so alone, so utterly alone, that we withdraw into our innermost self. It is a way of bitter suffering. But then our solitude is overcome, we are no longer alone, for we find that our innermost self is the spirit, that it is God, the indivisible. And suddenly we find ourselves in the midst of the world, yet undisturbed by its multiplicity, for our innermost soul we know ourselves to be one with all being.

– Hermann Hesse

This is love. I have my self-consciousness not in myself but in the other. I am satisfied and have peace with myself only in this other and I AM only because I have peace with myself; if I did not have it then I would be a contradiction that falls to pieces. This other, because it likewise exists outside itself, has its self-consciousness only in me; and both the other and I are only this consciousness of being-outside-ourselves and of our identity; we are only this intuition, feeling, and knowledge of our unity. This is love, and without knowing that love is both a distinguishing and the sublation of this distinction, one speaks emptily of it.

– Georg Wilhelm Friedrich Hegel

This is the eternal origin of art that a human being confronts a form that wants to become a work through him. Not a figment of his soul but something that appears to the soul and demands the soul’s creative power. What is required is a deed that a man does with his whole being.

– Martin Buber

Everything is Broken / A Message of Hope…

‘Kintsugi’ (or ‘Kintsukuroi’) is the Japanese art of repairing broken objects with gold.  Once repaired, the objects are considered more beautiful for having been broken.

In today’s world, perhaps more than ever before, we are subject to a continual and interminable bombardment of images touting promises of an almost laughably untenable perfection.  Flawless beauty, endless youth, perfect health, white-teeth beach-body relationships and a six-pack smile (‘yours for only $99 or your money back’) and on, and on, and on…

Read the rest at JamesRadcliffe.com.

A beautiful way to view the things that we believe have broken us.

Video Games as Creation

Supreme Court Sees Video Games as Art

June 27, 2011|By John D. Sutter, CNN

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The “God of War” games from Sony are considered violent, but the Supreme Court says such games still have protection as art.

Maybe it helps for the nation’s highest court to say it, too?

Video games are art, and they deserve the exact same First Amendment protections as books, comics, plays and all the rest, the U.S. Supreme Court said Monday in a ruling about the sale of violent video games in California.

California had tried to argue that video games are inherently different from these other mediums because they are “interactive.” So if a kid has to pick up a controller and hit the B button — over and over again until he starts to get thumb arthritis — to kill a person in a video game, that’s different from reading about a similar murder, the state said.