Video Games

  • Dancing Mad

    Life… Dreams… Hope… Where do they come from? And where do they go…? Such meaningless things… I’ll destroy them all!

  • Existential Escapism

    Video game addiction is a known issue around the world, with the advent of broadband technology in the 2000s it has evolved into a different level of addiction which involves the creation of an avatar and living a ‘second life’ through MMORPGs massive multiplayer online role playing games. World of Warcraft has the largest MMO ...

  • Full Sail Graduates

    The 2010 Spike TV Video Game Awards paid tribute to the year’s outstanding achievements in the industry for games, designers, music, animation, and more. Full Sail University graduates put their marks on the evening as 33 graduates were credited on 8 winning projects, including Game of the Year winner Red Dead Redemption.

    Worked on by 14 Full ...

  • GameWatch

    Links to Keep Up to Date on Video Games and Movies

  • Mad Men

    REDWOOD CITY, Calif.–(BUSINESS WIRE)–Apr. 4, 2012– Electronic Arts Inc. (NASDAQ:EA) today announced a collaboration with consumer products giant Unilever to feature a variety of its most popular consumer brands in EA games. The agreement will first feature a variety of Unilever products in The Sims Social™, each integrated in a unique way to enhance players’ in-game experience ...

  • Nier: Automata

    Nier Automata Story Summary

    Nihilism and Artificial Intelligence

  • Nobuo Uematsu

    This man… nobody even compares to his 16-bit era musical genius. No contest. Period.

  • Noteworthy

    Indie Game: The Movie is the first feature documentary film about making video games. It looks specifically at the underdogs of the video game industry, indie game developers, who sacrifice money, health and sanity to realize their lifelong dreams of sharing their visions with the world.

  • Philosophy of Gaming

    In a speech at the Free Play conference in Australia in September 2007, Jonathan Blow suggested games were approaching the level of societal influence of other forms of art, such as films and novels. One example that Blow cites is World of Warcraft, which he labels “unethical”, stating that such games exploit players by using a simple ...

  • Reflections on Another World

    You’ll never forget your first dragon. Tibia is an online fantasy world in which you may escape the mundane realities of your boring life. Thousands of people plug into this Matrix-esque world (it is literally a matrix) every day to mindlessly murder trolls and goblins in the vain effort to increase their skill numbers. Tibia offers a huge world ...

  • The Floating Continent

    Why do people insist on creating things that will inevitably be destroyed? Why do people cling to life, knowing that they must someday die? …Knowing that none of it will have meant anything once they do?

  • The Psychology of Video Games

    Video games are big business. They can be addicting. They are available almost anywhere you go and are appealing to people of all ages. They can eat up our time, cost us money, even kill our relationships. But it’s not all bad! This book will show that rather than being a waste of time, video ...

  • Video Games as Creation

    Supreme Court Sees Video Games as Art

    June 27, 2011|By John D. Sutter, CNN

  • Video Games as Spiritual Activity

    I’ve seen it in the passionate music and epic stories of Final Fantasy. I’ve seen it in the comradery of split-screen deathmatches in Goldeneye. I’ve seen it in the power struggles and great friendships of the silent Tibia. Hell, I’ve seen it in Guitar Hero.